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Virtual Reality News
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    Ilium VR are working on a new VR-centric gun peripheral which plans to use Valve’s SteamVR ‘Lighthouse’ tracking to bring realistic weapon control to virtual reality games. Shooting things in games is cool. Shooting things in VR can be infinitely cooler. Add in a dedicated controller that gives you the physical feel of a weapon and […]

    The post ‘Athena’ is a New Lighthouse Tracked VR Gun Controller from Ilium VR appeared first on Road to VR.


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    At GDC 2017, developers Impulse Gear confirmed that their VR shooter Farpoint has Co-op, and will launch in a bundle with the PS VR Aim Controller on May 16th. An ‘unnerving space adventure set on a hostile alien world’, Farpoint is a free-movement FPS exclusive to PlayStation VR. Build from the group up for PlayStation […]

    The post PSVR Aim Controller Launches with ‘Farpoint’ on May 16th, Co-op Confirmed appeared first on Road to VR.


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    Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a custom-built SteamVR Tracking solution. The controller employs a unique solution to haptic feedback which aims to recreate the feeling of friction against objects in your hands rather than just rumble. The […]

    The post Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking appeared first on Road to VR.


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    Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion’s new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and Leap Motion tracking module was shown off during last week’s GDC 2017. Qualcomm’s VR Headset Reference Design has been upgraded to the company’s new […]

    The post Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset appeared first on Road to VR.


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    VRgluv has blown past its $100,000 funding goal in 56 hours on their Kickstarter page, with 27 days still to go. The product is described as the “first affordable force feedback gloves” that feature “total hand tracking, full force feedback, and pressure sensitivity”. Update (4/28/17, 12:39PM PT): VRGluv has now exceeded its $100,000 Kickstarter goal, […]

    The post VRgluv Force-feedback Glove Blasts Past $100K Kickstarter Goal in 56 Hours appeared first on Road to VR.


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    Today Microsoft has unveiled their Windows Mixed Reality motion controllers. The controllers fill in a major gap in Microsoft’s strategy to become the “most complete platform across the broadest range of mixed reality devices and experiences.”  While we expect to hear a lot more about the company’s VR controllers at the Build conference today, Microsoft has […]

    The post Microsoft Reveals Motion Controllers for Mixed Reality Headsets Coming This Holiday appeared first on Road to VR.


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    Having done the core R&D for what would become the Vive controllers, Valve is continuing to iterate on VR input. The company’s new ‘Knuckles’ controllers are not so much ‘held’ as they are ‘worn’, offering users a natural grab and release motion without dropping the controller. Since their debut toward the end of 2016 at […]

    The post Valve’s Knuckles Controllers Get Ergonomic Improvements, Begin Arriving at Devs’ Doorsteps appeared first on Road to VR.


    Image courtesy Cloudhead GamesImage courtesy Cloudhead Games

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    New footage of Valve’s new ‘Knuckles’ controllers has emerged over the past few days, as developers begin to test out the new device. The ‘next-gen’ SteamVR controller prototypes represent a major advancement over the current Vive motion controllers, with five finger tracking and an ‘open hand’ grip. The new controllers have been shipping to select […]

    The post Developer Videos Show Valve’s Knuckles Controllers in Action appeared first on Road to VR.


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    Microsoft debuted the lengthily-named “Windows Mixed Reality motion controllers” back in May, but until now we haven’t had a chance to actually try them out. During a recent meeting with Microsoft in San Francisco, I got to try the VR controllers for the first time paired with the Acer Windows VR headset. Microsoft’s VR controllers […]

    The post Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers appeared first on Road to VR.


    Image courtesy MicrosoftImage courtesy Microsoft

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    Earlier this week we shared our first hands-on with Microsoft’s VR controllers, but at the time the company didn’t allow us to document the session with photos or videos. Now, a developer with the controllers has produced a handy overview that shows how they work and gives a glimpse of them in action. The Windows […]

    The post Developer Shows Microsoft’s VR Controllers in Action appeared first on Road to VR.


    Image courtesy Sean OngImage courtesy Sean Ong

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    In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven, precise mass properties, aiming to simulate the same feeling in the hand as the larger objects […]

    The post ‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects appeared first on Road to VR.


    Image courtesy Fujinawa et al.Image courtesy Fujinawa et al.

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    Tactical Haptics’ newly developed haptic controller prototype uses mechanical sockets that allow them to be mated in different configurations on-the-fly, in order to match a particular virtual interaction more closely than standard VR motion controllers. The controllers incorporate the company’s ‘Reactive Grip’ technology, a unique form of haptic feedback. San Francisco-based Tactical Haptics is debuting […]

    The post Tactical Haptics’ New Prototype VR Controller Shapeshifts to Fit Your Game appeared first on Road to VR.


    Image courtesy Tactical HapticsImage courtesy Tactical Haptics

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    This week at CES 2018, Tactical Haptics debuted a new prototype of their haptic VR controller which allows the devices to attach and detach on the fly in several different poses for different types of gameplay. The controllers are being piloted in IMAX’s VR arcade. Reactive Grip For the last several years Tactical Haptics has been […]

    The post Hands-on: Tactical Haptics’ New Controllers Let You Switch Your Grip on the Fly appeared first on Road to VR.


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    HTC says that the new Vive Pro controllers, due out later this year, will be an updated version of the current Vive wands, rather than Valve’s anticipated ‘Knuckles’ controllers. Upon unveiling the Vive Pro earlier this week, HTC demonstrated the new headset with the original Vive wand controllers but said that new controllers, compatible with SteamVR […]

    The post HTC: Vive Pro to Launch With Updated Wand Controller, Not Valve’s ‘Knuckles’ appeared first on Road to VR.


    Valve Knuckles prototype | Image courtesy Shawn WhitingValve Knuckles prototype | Image courtesy Shawn Whiting

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    VirZOOM, makers of VR arcade exercise games and the VirZOOM Bike Controller, announced the successful closure of a $5.5 million seed funding round which the company says will help expand its commercial business worldwide with a second generation of its VZ Module and VZ Sensor, a retrofitting kit for stationary bikes that turns them into VR […]

    The post VirZOOM Closes $5.5M Seed Funding to Develop Second Generation of VR Bike Kit appeared first on Road to VR.


    image courtesy PRNewsfoto/VirZOOMimage courtesy PRNewsfoto/VirZOOM