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Virtual Reality News
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    Today Microsoft has unveiled their Windows Mixed Reality motion controllers. The controllers fill in a major gap in Microsoft’s strategy to become the “most complete platform across the broadest range of mixed reality devices and experiences.”  While we expect to hear a lot more about the company’s VR controllers at the Build conference today, Microsoft has […]

    The post Microsoft Reveals Motion Controllers for Mixed Reality Headsets Coming This Holiday appeared first on Road to VR.


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    Having done the core R&D for what would become the Vive controllers, Valve is continuing to iterate on VR input. The company’s new ‘Knuckles’ controllers are not so much ‘held’ as they are ‘worn’, offering users a natural grab and release motion without dropping the controller. Since their debut toward the end of 2016 at […]

    The post Valve’s Knuckles Controllers Get Ergonomic Improvements, Begin Arriving at Devs’ Doorsteps appeared first on Road to VR.


    Image courtesy Cloudhead GamesImage courtesy Cloudhead Games

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    New footage of Valve’s new ‘Knuckles’ controllers has emerged over the past few days, as developers begin to test out the new device. The ‘next-gen’ SteamVR controller prototypes represent a major advancement over the current Vive motion controllers, with five finger tracking and an ‘open hand’ grip. The new controllers have been shipping to select […]

    The post Developer Videos Show Valve’s Knuckles Controllers in Action appeared first on Road to VR.


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    Microsoft debuted the lengthily-named “Windows Mixed Reality motion controllers” back in May, but until now we haven’t had a chance to actually try them out. During a recent meeting with Microsoft in San Francisco, I got to try the VR controllers for the first time paired with the Acer Windows VR headset. Microsoft’s VR controllers […]

    The post Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers appeared first on Road to VR.


    Image courtesy MicrosoftImage courtesy Microsoft

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    Earlier this week we shared our first hands-on with Microsoft’s VR controllers, but at the time the company didn’t allow us to document the session with photos or videos. Now, a developer with the controllers has produced a handy overview that shows how they work and gives a glimpse of them in action. The Windows […]

    The post Developer Shows Microsoft’s VR Controllers in Action appeared first on Road to VR.


    Image courtesy Sean OngImage courtesy Sean Ong

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    In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven, precise mass properties, aiming to simulate the same feeling in the hand as the larger objects […]

    The post ‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects appeared first on Road to VR.


    Image courtesy Fujinawa et al.Image courtesy Fujinawa et al.

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    Tactical Haptics’ newly developed haptic controller prototype uses mechanical sockets that allow them to be mated in different configurations on-the-fly, in order to match a particular virtual interaction more closely than standard VR motion controllers. The controllers incorporate the company’s ‘Reactive Grip’ technology, a unique form of haptic feedback. San Francisco-based Tactical Haptics is debuting […]

    The post Tactical Haptics’ New Prototype VR Controller Shapeshifts to Fit Your Game appeared first on Road to VR.


    Image courtesy Tactical HapticsImage courtesy Tactical Haptics

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    This week at CES 2018, Tactical Haptics debuted a new prototype of their haptic VR controller which allows the devices to attach and detach on the fly in several different poses for different types of gameplay. The controllers are being piloted in IMAX’s VR arcade. Reactive Grip For the last several years Tactical Haptics has been […]

    The post Hands-on: Tactical Haptics’ New Controllers Let You Switch Your Grip on the Fly appeared first on Road to VR.


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    HTC says that the new Vive Pro controllers, due out later this year, will be an updated version of the current Vive wands, rather than Valve’s anticipated ‘Knuckles’ controllers. Upon unveiling the Vive Pro earlier this week, HTC demonstrated the new headset with the original Vive wand controllers but said that new controllers, compatible with SteamVR […]

    The post HTC: Vive Pro to Launch With Updated Wand Controller, Not Valve’s ‘Knuckles’ appeared first on Road to VR.


    Valve Knuckles prototype | Image courtesy Shawn WhitingValve Knuckles prototype | Image courtesy Shawn Whiting

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    VirZOOM, makers of VR arcade exercise games and the VirZOOM Bike Controller, announced the successful closure of a $5.5 million seed funding round which the company says will help expand its commercial business worldwide with a second generation of its VZ Module and VZ Sensor, a retrofitting kit for stationary bikes that turns them into VR […]

    The post VirZOOM Closes $5.5M Seed Funding to Develop Second Generation of VR Bike Kit appeared first on Road to VR.


    image courtesy PRNewsfoto/VirZOOMimage courtesy PRNewsfoto/VirZOOM

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    Qualcomm’s new Snapdragon 845 VRDK, a VR headset reference design for hardware and software developers, is now offering 6DOF controller input with ultrasonic tracking. Qualcomm’s Snapdragon 845 VDRK is essentially a starting point for companies who want to build their own standalone VR headsets to offer to customers; the reference headset offers a number of […]

    The post Qualcomm Snapdragon 845 VRDK to Offer Ultrasonic 6DOF Controller Tracking appeared first on Road to VR.


    Image courtesy QualcommImage courtesy Qualcomm

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    While it’s exciting to start seeing 6DOF standalone VR headsets like the Vive Focus and Mirage Solo, both unfortunately include a 3DOF controller which in many cases functions as an immersion barrier compared to a fully 6DOF VR system. Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller […]

    The post Vive Focus to Get 6DOF Controller Mode, Optical Hand-tracking for Gesture Input appeared first on Road to VR.


    Photo by Road to VRPhoto by Road to VR

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    Since announcing the ‘Knuckles’ controller prototype all the way back in 2016, Valve has been relatively quiet about its progress outside of a select group of developers who have been experimenting with early development kits. That changed this week as Valve offered up a major information dump, showcasing the latest Knuckles dev kit with a […]

    The post Valve Reveals Latest Knuckles Dev Kit & New ‘Moondust’ Tech Demo appeared first on Road to VR.


    Image courtesy Colin NorthwayImage courtesy Colin Northway

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    Alongside the reveal of the revamped Knuckles controllers that Valve shared last week, third party developers have confirmed they’ve begun receiving the new EV2 version of the controller. Valve says that “soon, hundreds of developers will get their hands on developer kits and begin experimenting,” and the company is inviting more developers to join the Knuckles […]

    The post Valve Shipping Knuckles to “Hundreds” of Developers, Mass Production Could Be Next appeared first on Road to VR.


    Image courtesy Brian LindenhofImage courtesy Brian Lindenhof

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    It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game, Call of the Starseed (2016), at Steam Devs Days 2016. Now, at the reveal of Knuckles EV2 this summer, we’ve got a whole bunch more to talk about. Guest Article by […]

    The post Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors appeared first on Road to VR.


    Image courtesy Cloudhead GamesImage courtesy Cloudhead Games