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Channel: VR Controllers – Road to VR
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Nimble Sense Nears End of Kickstarter Campaign, Reaches First $120,000...

Nimble Sense, the hand tracking controller designed to work with head mounted displays, has surpassed its first stretch goal of $120,000, nearly doubling its base funding goal of $62,500. With only a...

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CES 2015: Hands-On with ‘3D Rudder’ the Motion Controller for your Feet

CES is officially underway and at the press preview event ‘CES Unveiled’  last night I got the chance to get my hands and feet on with the new 3d Rudder motion controller. It always amazes me that a...

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CES 2015: Sixense Shows off Distortion Correction with STEM Motion Controller...

Sixense, creators of the tech behind the Razer Hydra, and the upcoming STEM motion controller, gave us a demo showing how STEM’s new distortion correction method can make a huge difference in...

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Oculus Rift VR Experiences Take Top Spots in Leap Motion ‘3D Jam’ Contest

Leap Motion’s ‘3D Jam’ dev contest, presented by the independent games festival IndieCade, is now officially over and the results are in. Among the 20 semi-finalists, who were awarded over $75,000 in...

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CES 2015: Leap Motion Co-Founders Talk ‘Dragonfly’ Made-for-VR Motion Input...

At CES 2015 last week, we met up with Leap Motion co-founders Michael Buckwald and David Holz to try their latest prototype motion input camera, codenamed ‘Dragonfly’, and chat with the duo to learn...

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Tactical Haptics’ Will Provancher Talks Updated ‘Reactive Grip’ and We Go...

As Ben Lang says in his interview introduction, Will Provancher is one of the OG’s of virtual reality. Tactical Haptic’s ‘Reactive Grip’ controller was one of the few peripherals shown back at GDC 2013...

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‘Ground Control’ and ‘Stompz’, Two Natural VR Controllers for Your Feet

The VR community has been rattling its cage for intuitive input devices for quite a while now, and because nobody really knows exactly what that means yet, we’re entertaining anything and everything...

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Yes, You Can Juggle in VR with the HTC Vive

When Alex Schwartz told people he could juggle in VR with the HTC Vive and SteamVR controllers, they didn’t believe him. But now he has video proof: not only can he juggle quite effectively with the...

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Video Preview: Manus Machina’s Wireless VR Glove Looks Promising, Headed to...

Manus Machina, a tech startup based in the Netherlands, have released a video preview of what they’re calling ‘the first consumer VR glove’ ahead of its appearance at E3 2015 where the device will...

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Closeup with the HTC Vive Developer Edition Headset for SteamVR

The first Vive Developer Edition headsets and controllers for SteamVR are arriving and Owlchemy Labs have been kind enough to provide us with high resolution shots of the system, including the new...

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Oculus Reveals ‘Oculus Touch’ Half Moon Prototype VR Input Controller

Today at the company’s ‘Step into the Rift’ pre-E3 event in San Francisco, Oculus revealed what they’re calling ‘Oculus Touch’, the company’s VR-specific input controller. The prototype revealed at the...

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Oculus Touch VR Controller Launches 1st Half of 2016, Pre-orders Open...

The Oculus Touch VR controller will ship in the first half of 2016, says founder Palmer Luckey. The units will be available for pre-order at the same time as the Oculus Rift. After revealing the Oculus...

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Hands-on: Oculus Touch is an Elegant Extension of your Hand for Touching...

From the beginning, Oculus said they didn’t want to reveal an official VR input solution until they could do it right. Despite pressure from their developers, competitors, and the VR community at...

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Oculus to Open ‘Constellation’ Positional Tracking API to Third-parties

Oculus says that they’ll be opening up their ‘Constellation’ tracking API so that third-parties can use the tech to build positionally tracked peripherals beyond what the company will make themselves....

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Sixense STEM Edges Closer to Release

Sixense, the company behind the much beleaguered motion control system STEM, have released what they term ‘positive’ results from their latest round of EMC (Electromagnetic Compatibility) testing. The...

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Control VR Halts Kickstarter Pending “Significant” Restructuring and...

Control VR, a motion input solution for VR that raised nearly $450,000 on Kickstarter, appears to be in critical condition, unable to deliver on its promises without significant help. A June 2014...

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New Oculus Touch Documentation Reveals Capacitive Buttons and Recognizable...

While the Oculus Touch controller is largely designed to tell the computer where a user’s hands are, the controller also has an idea of what a user’s fingers are doing. New documentation adds to our...

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‘Oculus Touch’ Connect Demo Leak Shows Cross Platform VR Development

Oculus Connect day one is over, but it was but a warm up act for the remaining two days, kicking off today with a series of keynotes at 10am PST. In the mean time, UploadVR noticed that information has...

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Tactical Haptics to Debut Vive ‘Reactive Grip’ Prototype at VR Launchpad

Tactical Haptics, the company behind the unique tactile feedback technology ‘Reactive Grip’, will show their latest HTC Vive compatible prototype for the first time at VR Launchpad, the the VR startup...

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Hands-on: Tactical Haptics’ Vive Demo is Further Proof That VR Needs More...

While the latest generation of haptic feedback in controllers has come a long way since the days of N64’s ‘Rumble Pak’ add-on, it’s fundamentally based on the same principle: rumble. Whether it’s the...

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